Business, Economics, and Finance. Drain Wand [free-action] Frequency once per day; Requirements Yulthruk hasn't acted yet on his turn; Effect On his turn Yulthruk can Cast a Spell he's prepared and already cast this day without spending a spell slot. It's called overcharging the wand. Casting Spells From A Wand. For 1 charge, you cast the 1st-level version of the spell. Wand implements are short, lightweight batons, usually made of wood but often incorporating other materials. Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. 598 4. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Choose targets each time. A wand of Status means you can know when your rogue becomes Observed while on a scouting mission, so you can rush in and save them from getting mobbed. Otherwise, for example the Wand of Magic Missiles, anyone can use them. Rocket is a general term used broadly to describe a variety of jet-propelled missiles in which forward motion results from reaction to the rearward ejection of matter (usually hot gases) at high. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. The wand has an initiative modifier of +3, and each missile costs one charge. Magic Aura HU: Change how an item's magic appears to detecting spells. Or at least. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Wand of Manifold Missiles (3rd-Level Spell) Item 9. This won't affect later turns, which will just give you a single missile at the start of your turn. Wand of Manifold Missiles Item 5+. The same goes for scrolls, btw. So one heroism potion, potion of fire breath or an exploding potion and it really won't matter what's in your off hand. After you cast the spell, an additional missile or missiles are released from the. These list character classes allowed to use each rod, staff, and wand. Potion of expeditious retreat. Pathfinder 2e Nexus - Activate 7th-Level Wand of Manifold Missiles - You cast magic missile of the indicated level. Bulk L Usage held in 1 hand . Air Bubble: React to create air for a creature to breathe. Wand of Manifold Missiles (1st-Level Spell) Item 5. Wand of Widening (2nd-Level Spell) Item 6 Source Core Rulebook pg. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s. We produce everything in this video but the animation- we hire artists (from reddit actually!) to do the animation, and that has, by far, the largest cost associated with it. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. View all types of animals and gear. A wand of magic missiles can hold up to seven charges. You need one formula per spell level. It is good, like really good. The wand regains 1d6 + 1 expended charges. The other ring combines the Radiant Orb ring and Callous glow to provide an all in 1 radiant. After you cast the spell, an additional missile or missiles are released from the wand at the. This wand features a carved dragon’s head at its top and a. Accursed Staff, Animal Staff, Arboreal Staff, Atmospheric Staff, Bagpipes of Turmoil, Beast Staff, Boreal Staff, Celestial Staff, Chronomancer Staff, Composer Staff, Dragonprism. Is there a way to make it possible to cast spells while wielding 2 wands of manifold missiles? Advice. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. You can increases the spell slot level by one for each additional charge you expend. Dual wield a couple of these bad boys and you're getting 2 extra actions worth of magic missiles each turn. Especially if you level. Is it possible to use a bard’s college of whispers “psychic blades” feature on a “wand of magic missiles” attack? Psychic Blades only works on weapon…Dyzallin Shraen Dyzallin Shraen wants nothing more than bring the city of Shraen under his sole control. Once as a swift action and once as a standard action. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. 607 4. Animals and Gear (3) Armor; Precious Material Armor; Basic Magic Armor; Specific Magic Armor5. customer. It negates magic missile completely, but also spends the targets reaction, preventing it from counterspelling the players important. This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. Diadem of Intellect Item 17. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Stack Exchange Network. Magic missiles can essentially lock enemy casters into a perpetual loop of spell/casting interuptions. It genuinely is a great option for anyone with the Magic Missile spell, which is found in the Arcane and Occult traditions. They’re like scrolls that my players will actually use. Wand of Manifold Missiles (1st-Level Spell) Item 5 Source Core Rulebook pg. Think you need to be an artificer for that. Magical, Force Damage, Spell Focus, Wood. Activate Cast A Spell. You can increase the spell slot level by one for each additional charge you expend. Wand of Longstrider 2. So you can afford maybe two 1st level Wands before it starts really hitting your ability to afford anything else. 5 per magic missile, a minimum damage of 16, and a maximum damage of 19. Spellcasting. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. This build has potential to out DPR Fighters, but is built around a feat that is marked for Errata, so keep that in mind. 7. Invisibility (PHB, p. A Wand of a 1st level spell is 60 GP. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A gimmicky build I would love to try out if I were a player is a fighter dedicated into wizard, crafting manifold wands. For 1 charge, you cast the 1st-level version of the spell. When regaining 4-5 charges daily, this wand can produce 12-15 missiles per day on average, with a maximum of twenty-one missiles. Alarm H: Be alerted if a creature enters a warded area. You can increase the spell slot level by one for each additional charge you expend. In the hands of most casters, it deals substantially more damage than a crossbow. Witch. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for. You choose the target for each missile individually. Firstly: It says: "While holding it, you can use an action to expend 1 or more of its charges" & "You can increase the spell slot level by one for each additional charge you expend. Note, however, that most wands that require attunement usually require such by a spellcaster. After you cast the spell, an additional missile or missiles are released from the. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 3rd-level magic missile. I think generally the idea is that your casters will acquire a wide range of wands, because they charge automatically and don't require investment, you can have as many as you. From the wand of lightning bolts: "This wand has 7 charges. Spell 1. A level 2 Wand of Longstrider gives you a +10 Status bonus to speed for 8 hours. your total cost would be: 1. rocket and missile system, any of a variety of weapons systems that deliver explosive warheads to their targets by means of rocket propulsion. Permissions and credits. 106. Wand of Magic Missile II is a Wand in Pathfinder: Wrath of the Righteous . Wands have a finite number of charges, but can be recharged by certain means (unless. As an action, a spellcaster attuned to the wand can expend one or more charges to cast Fireball, which when cast from this wand has a spell save DC of 15. 598 4. Class Features. This wand has 7 charges. That shit is boss. I think the best way to do this would be to be an arcane sorcerer of some sort (like imperial bloodline), grab Dangerous Sorcery for extra damage, then pick magic missile as a signature spell. Pathfinder 2e Animated Short: Wand of Manifold Missiles. If the bolt you dropped will stick to a magnet—meaning it’s metal that’s not stainless steel, aluminum, or brass—one of a variety of magnetic wands should help you retrieve it. ME . The spell in question is a magic missile spell, and its damage is blocked by both shield and a brooch of shielding. This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff. Also, if it helps, you can actually get a Wand of Magic Missile in the Lost Mines of Phandelver Module at. Kobold Legacy This doesn't reflect the latest rules and lore. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. You only need to learn one 1st-level formula to Craft a magic wand. 592 4. It can be counterspelled, it is warded off by globe of invulnerability, etc. Divine 1st-Level Spells. Targeted killing through stealth and subterfuge is the expertise of an assassin. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. underdabridge • 9 yr. Yes, as in official DnD rules, unless it states otherwise in the wand's description, wands have a limited number of charges. Even if it's not destroyed, it's broken. I wanna spend turns. You have to either cast that spell during the process, or someone else must do so in your presence. Even if it's not destroyed, it's broken. This mod adds a pair of rings to the tutorial chest, Arron in the grove, and an act 3 vendor. 3d4+3 in total. By my understanding, this works with other magic items as well, like if you had a Wand of Manifold Missiles you could use it as your Wand Implement. Special Equipment. 0 Price 160 gp Wand of Manifold Missiles (3rd-Level Spell) Item 9 Source Core Rulebook pg. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. Swap this with turn 1 if T1 starts in a particularly bad scenario where Acid Arrow isn’t possible and/or you really want to True Strike it. Activate Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] Frequency once per day, plus overcharge; Effect You Cast the Spell. Description: The wand of magic missiles is a short wand that at the user behest can itself cast the spell “magic missile” at almost any target. Aether Marble, Chain of Stars, Force Shield, Highhelm Drill, Impactful, Lodestone Bomb, Pressure Bomb, Rebounding Breastplate, Ring of the Ram, Rusting Ammunition, Savior Spike, Silver Tripod, Spiritual Warhorn, Wand of Manifold Missiles, Wand of. The best use of Magic Missile is forcing concentration saves, and Wand of Magic Missiles lets you cast the spell without a spell slot. Wand of longstrider + Wand of Manifold missiles is good. This wand features a carved. Walrus Pro. The same seems to be true of the Wand of Magic Detection, and Wand of Secrets, while the Wand of Enemy Detection, and the. Effect You cast Magic Missile at 3rd level. There are also "specific" Wands at a given level, which follow their own rules for scaling and pricing, which means you could not, for example, take a Wand of Magic Missiles (1st) and upgrade it to a Wand of Manifold Missiles (1st), since they are fundamentally different items with different pricing scaling and effects. Wand of Magic MissilesMagic Wand, uncommon. Similarly, a Wand of False Life is a great pickup, since it lasts 8 hours, and gives you. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. Item 5+. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. The appearance typically relates to the spell within. Unfortunately, you are only considered to be wielding weapons while juggling and Wand of Manifold Missiles requires you to wield it to shoot missiles each turn. Permalink for 6455418 Quote. It's updated regularly so the magic missile info should be in there. Choose targets each time. A wand is a magical staff that is used by wizards and witches to channel their magical powers. A Wand of a 1st level spell is 60 GP. As an added bonus, it stacks with Item bonuses to speed from most magic boots. 593 4. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. I typically use lesser wands at early levels that don't recharge. On Scrolls, Staves, and Wands - utility spells that aren't sexy is nice - Fairie Fire,. Wands are Arcane Focuses, meaning classes that use them as their focus for spellcasting can use this wand in place of an orb or other wand. A wand of Lesser Restoration would be fine for ability damage, which is what it would be used for mostly anyway, and that's only 4500. We would like to show you a description here but the site won’t allow us. It's called overcharging the wand. Wand Of The War Mage. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. 0. The wand regains 1d6 + 1 expended charges daily at. You send a dart of force streaking toward a creature that you can see. Keep using them until you get more spells per day than combat rounds per day (e. The spells that can be cast from a staff are listed. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 5th-level magic missile. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. 638 4. Admonishing Ray H: A ray of energy bludgeons your target into submission without causing lasting harm. Source Core Rulebook pg. But remember, you have to pay for increased spell level and caster level. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . Wand, uncommon. That's basically like passive bonus, and at 160gp, it's way cheaper than any alternative. A magical item radiates a magic aura infused with its dominant school of magic. Errant Wand of Magic Missiles. None of the players are healers so I feel slightly obligated to give them a healing item, at the same time I feel like. <br /><br />For every. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your. r/DnD A chip A close button A chip A close buttonForget reserve feats and spells per day, just throw a BFC spell in every encounter and spam magic missile. Like in the video, you will need Powercard API as well as Setattributes. As well all know Magic Missile is a 1st level spell and it requires heightening by 2 levels to get the next iteration, so 3rd to get 2 missiles per action. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Wand of Longstrider 2. No magical experience required. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. The wand regains 1d6 + 1 expended charges daily at dawn. Due to gold inflation, wands need to be used very quickly and frequently to beat scrolls as a purchase. PF2 Animated: Wand of Mannifold Missiles. For 1 charge, you cast the 1st-level version of the spell. A wand contains a single spell which you can cast once per day. One charge will cast the base (first level) version of the spell; every additional charge used for. Demon mask. Wand of Manifold Missile: 1 missile per action. lol. Bulk L Usage held in 1 hand . Best mage in the party ever. The wand regains 1d6 + 1 expended charges daily at dawn. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. For one charge, you can cast the first level of the spell, and the spell slot increases by one for each charge you expend. Then flavour them as getting out a jar of clearly mundane grease with the word "arcane" scrawled above the label. . an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. The wand regains 1d6 + 1 expended charges daily at dawn. 0 Price 700 gp Wand of Manifold Missiles (5th-Level Spell) Item 13 Source Core. An elegant, colorful gem cut into a complex geometric pattern is slotted into a narrow metal band that fits around your brow. Paying a little more than two and a half wands worth to eliminate all of those drawbacks is not a good price point, IMO. Objects are not damaged by the spell. (Ideally 2A Magic Missile + 1A Force Bolt, take away however many fewer Actions as needed for non-ideal case). May 15, 2015, 06:35 pm. 10 minutes downtime, you've got it back. 151; emphasis mine):An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar. A magical staff is an indispensable accessory for an elite spellcaster. Source Core Rulebook pg. Wand of the Heavens: Flamestrike - 8-48 to target: Sold in Sorcerous Sundries in BG, and in Ulgoth's Beard (TSC) Wand of Lightning: Lightning Bolt - 6-36 damage to all creatures in path: Sold in Sorcerous Sundries in BG: Wand of Magic Missiles: One missile causing 2-5 damage: Tranzig in Feldepost's Inn in Beregost on Chapter 3, Sorcerous. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. Obligatory post of the Deadly D8 video on the Wand of Manifold Missiles. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. 598 4. A level 2 Sorcerer has 3 spell slots. After you cast the spell, an additional missile or missiles are released from the wand. 2 people marked this as a favorite. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. For some reason the game does not allow direct switching by drag-dropping the one wand on the equipped one (charge number does not change). You'd need to do some work to track down a seller of the wand or a key component for crafting. Wand of Manifold Missiles. Wand of Magic Missile is a powerful dnd item that can be used to unleash a barrage of magical missiles. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Second video from our series called "Deadly D8", which are animated shorts covering various PF2 topics like classes, ancestries, archetypes, lore, ect. They give an Item bonus, unlike the Elvenkind duo, so it stacks with Longstrider if you get access to it, the Monk speed boost, and the Barbarian speed boost. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Source Core Rulebook pg. Wands are great because they have the opposite effect - players want to use their wands often so they’re not “wasting” the charge. Cantrips, focus spells, and rituals can’t be placed in wands. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. The damage for the area of effect is 1d4+1 and if you are an evocation wizard, you get to add your INT bonus, so potentially up to 1d4+6. DMG 141 states, The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. 6 MM spells, if CL9 5 missiles per cast. Wand of Manifold Missiles (7th-Level Spell) Item 17. It's the same as the wand of magic missiles except (1) the range is 50 ft and (2) the missiles heal rather than deal force damage. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 1st-level magic missile. Source Core Rulebook pg. As warlock, lightning is quite nice to be able to soul mark multiple enemies at a time (or. 0. A missile flow line is assembled in a frac manifold to manifold the discharge from a plurality of pumps. Edited July 3, 2017 by Hannibal_PJVWands are simpler: They are standard magic items, with standard activation procedures. Usage worn bracers; Bulk. Shoot out 2 magic missiles (x wand level). Magic Wand, Wand Cane, Wand of Caustic Effluence, Wand of Choking Mist, Wand of Chromatic Burst, Wand of Clinging Rime, Wand of Contagious Frailty, Wand of Continuation, Wand of Crackling Lightning, Wand of Crushing Leaps, Wand of Dazzling. Wand of Magic Missiles. Then you can load up on wands of manifold missiles as they become available for more missiles. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. Depends on whether or not you use the rules from the DMG or the updated rules from Xanathar's Guide to Everything. If anyone needs the basic rules on Wand of XXX Spell, here they are! (ex: Wand of Fireball) As well all know Magic Missile is a 1st level spell and it requires heightening by 2 levels to get the next iteration, so 3rd to get 2 missiles per action. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. Apex Divination Invested Magical. This long, slender wand is constructed of silver, polished to a mirror shine. PF2 Animated: Wand of Manifold Missiles. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. A wand of magic missiles can hold up to seven charges. I cast, Magic Missiles!! (Magus and wands) Hi guys, A few days ago in my session, a magus in my group was getting overwhelmed by ghasts in a haunted house. 598 4. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Kineticist Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch WizardAnimal Companions Construct Companions Eidolons Familiar Abilities Specific Familiars Undead Companions. I wanna spend turns casting magic missile ontop of the wands. Mage Armor H: Ward yourself with magical armor. This wand has 7 charges. I would say the best use is 1 charge each time, so that you can force more concentration saves. Activate Cast A Spell. E. Claxon. On a 1, the wand crumbles into dust and is destroyed. Author: criticalrole. A Wand of Crackling Lightning is a double thick lightning bolt that flat foots people. Bag of Weasels is probably my favourite magic item ever. As well all know Magic Missile is a 1st level spell and it requires heightening by 2 levels to get the next iteration, so 3rd to get 2 missiles per action. The same goes for scrolls, btw. Scrolls serve two. 0. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. Try to cast a third time, and no spell is cast and the wand is destroyed. " I'd say that additional missiles fired as if you Cast a Spell from the spell list gained through the Psychic Spellcasting class feature would qualify as "using Psychic Spellcasting", therefore Unleash Psyche should work. Animate Dead H: Animate an undead creature to fight on your behalf. Arm Wands (extradimensional) The runecarved lich can store up to two wands in the radius and ulna of one of their arms. I think the best way to do this would be to be an arcane sorcerer of some sort (like imperial bloodline), grab Dangerous Sorcery for extra damage, then pick magic missile as a signature spell. Like the Wand of Manifold Missiles fires a number of missiles each turn after it was used. Basically, cast again at risk (50/50) of destroying the wand. This means it will take 5 days of preparation. RESPONSE TO OP'S EDIT: If an item says you can use an action to cast a spell, you don't have to provide the components unless it says you do. So you Also get your arcane die. It does not give arcane die because it does not give arcane skill. d100 — Effect: 01-05 — You cast slow. Especially since the caster will likely have no trouble having a free hand while their eidolon goes rampaging. Material preparation takes one day per 25gp of cost. Wand of Manifold Missiles (5th-Level Spell) Item 13. Cloak of the Bat is lovely for any stealthy character who might like some 1/day flight as well. Then you can load up on wands of manifold missiles as they become available for more missiles. Usage held in 1 hand This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Usage held in 1 hand; Bulk L. Races. It is indeed useful in the beginning, but it is alerady identified, so a better use would be so try not to use it and sell it in de Friendly Arm Inn. Wand of Manifold Missiles (1st-Level Spell) Item 5 Source Core Rulebook pg. Activate Cast A Spell. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). I'm a big fan of magic missile, so dual wielding wands of manifold missiles and blasting off 2 extra bolts each turn is a fun thing. Wand of Wonder: 0 for haste, petrification, stoneskin, and strength; normal spell levels for Stinking Cloud, Lightning Bolt, Fireball, and Web Wand of Missiles: 1 Wand of Sleep: 1 Wand of Fire: 2 (Agannazar's Scorcher) and 3 (Fireball) Wand of Lightning: 3 Wand of Monster Summoning: 3, but it doesn't matter Wand of Fear: 4 Wand of. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. WAND. Force barrage sounds like something a wizard would cast. These willing mummies become the most powerful of their kind, rising above their brethren like an emperor above their subjects. Wand of Summon is useful, but it's more about forcing enemies to waste attacks/spells on the summons. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Also, Wands are typically supposed to be fun and unique ways to handle spells. For 1 charge, you cast the 1st-level. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. You must satisfy any prerequisites before taking the feat. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Here's the thing. ago. It can be sold for 225 gold pieces I think and that isn't bad for that part of the game. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the. Ring of Manifold Missiles adds 2 additional targets to all castings of magic missile, just like the amulet does from the Underdark. Note the bolt can bounce off walls (not doors, though) come back and hit the player - therefore, extreme care should be taken when doing this on a narrow corridor. Physical Description. Wand Of Magic Missile. So you can afford maybe two 1st level Wands before it starts really hitting your ability to afford anything else. Reply. The Iron Dome missile system counters short-range rocket and artillery attacks, while the Arrow system counters long-range ballistic missiles. The negative level is contingent on damage; thus, it is negated. Each wand holds a spell of a certain level, determined when the wand is created. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. Spell 1. Wand of Manifold Missiles is always a great go to. Errant Wand of Magic Missiles. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. 0 Price 160 gp Wand of Manifold Missiles (3rd-Level Spell) Item 9 Source Core Rulebook pg. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True) Elven Chain (High-Grade) Elven Chain (Standard-Grade) Explosive Ammunition. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Your Level. 57 of the adventure states: The wand has four charges. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile . These include the Magic Wand and the Arrow III missile, designed in response to the nation’s evolving threats. 0 Price 700 gp Wand of Manifold Missiles (5th-Level Spell) Item 13 Source Core Rulebook. Materials cost is 25% of the item value. "Action Type" could be changed to "Activation" or "Activate".